Blayde
Bankspieler
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Also ich kann immer wieder nur die Help Pages empfehlen.
Hier z. B. mal ein Counterpuncher Plan von http://www.geocities.com/skippy280/newcpuncherlevel1.html:
# Progressive scoring lines
1) 4B/7/9 (counter)
2) if score < 0 then 5B/7/8 (counter)
3) if score < -1 then 6B/6/8 (counter)
4) if score < -2 then 5/7/8 (counter)
#Final Sprint
1) if round -7> score then 5/7/8 (counter)
1) if round -9> score then 7/5/8 (feint)
1) if round -9> score and opp =1 and endurance_percent <70 then 8/1/11 (feint)
1) if round -11> score then 11/1/8 (feint)
#Opp=weak
1) if opp = 0 and endurance_percent >=60 then 5H/11/4 (counter)
#Rest
1) if endurance_percent < 70 and (round=7 or round = 9) and score < 12 - round and score > 0 then 1/1/9 (outside)
# Fight locked up
if (score > 15 - round or roundswon >=8) and opp > 0 then 4H/5/11 (counter)
#Towel
1) if endurance_percent < 50 and score < 0 and opp = 2 then towel.
Hier z. B. mal ein Counterpuncher Plan von http://www.geocities.com/skippy280/newcpuncherlevel1.html:
# Progressive scoring lines
1) 4B/7/9 (counter)
2) if score < 0 then 5B/7/8 (counter)
3) if score < -1 then 6B/6/8 (counter)
4) if score < -2 then 5/7/8 (counter)
#Final Sprint
1) if round -7> score then 5/7/8 (counter)
1) if round -9> score then 7/5/8 (feint)
1) if round -9> score and opp =1 and endurance_percent <70 then 8/1/11 (feint)
1) if round -11> score then 11/1/8 (feint)
#Opp=weak
1) if opp = 0 and endurance_percent >=60 then 5H/11/4 (counter)
#Rest
1) if endurance_percent < 70 and (round=7 or round = 9) and score < 12 - round and score > 0 then 1/1/9 (outside)
# Fight locked up
if (score > 15 - round or roundswon >=8) and opp > 0 then 4H/5/11 (counter)
#Towel
1) if endurance_percent < 50 and score < 0 and opp = 2 then towel.