PLAY ON PRO OR ALL-STAR.
GAME LENGTH-12 MINS-YOU CAN PLAY WHATEVER YOU PREFER BUT YOU WILL GET A REAL GAME OUTCOME AT 12 MINS
GAMESPEED-50
SHOOTING TYPE-SHOT STICKING TIMING
FT SHOOTING TYPE-REAL PLAYER
FREE THROW DIFFICULTY 50
CLUTCH FACTOR-ON
GO TO CONTROL SETTINGS AND TURN ASSIST STRENGTH TO 100.
GO TO COACH SETTINGS SET OFFENSIVE AND DEFENSIVE PLAYCALLING TO AUTO, WHATS THE NEED OF A COACH ON YOUR TEAM IF YOU DONT USE HIM. ALSO THE TEAMS WILL CALL PLAYS FOR THE SUPERSTARS, SECOND, AND THIRD OPTIONS INSTEAD OF YOU TRYING TO CREATE FOR YOURSELF NOW. RUN THE PLAYS IT BRINGS ANOTHER FEEL AND EXCITMENT TO THE GAME.
OFFENSE
ISS-45/45
CSS-45/45
MRS-50/50
3PT-50/50
LAY-50/50
DK-50/50
DIT-50/50
PASS-48/48(DONT RAISE CPU PASSING IS TO ACCURATE SO IS HUMAN. THIS WILL HELP WITH TURNOVERS YOU NOW HAVE TO TIME YOUR PASSES.
AO-50/50
CSS-45/45
LINK FOR FIELD GOALS PER TEAM
http://www.teamrankings.com/nba/stat...field-goal-pct
SAME FOR PLAYER AND USER.
DEFENSE
Dcsf-10/ Reduces some bumping and stops morphing. 88 for players who like contact.
iccf-100/Brings back that nba live feel when you drive.
hds100/Players in the nba who dont play good help defense usally end up on the bench.
ss-25/This is for steals since its on zero, steals could be on 100 but if this slider is on zero you will get no steals try it for yourself.
Players with high steals will flourish, low steals will struggle will still get some time to time.
ATTRIBUTES
quickness-0/Brings out players TRUE speed, no more Derek Fisher hanging with Monta Ellis.
vertical-0/Just like speed let them play by thier rating seperates Bad jumpers from Good or Great jumpers.
strength-100/Player with strongest strength rating will win in the post. If they are not strong enough the player will fadeaway, sometimes they willl even fall if a weaker player in strength attempts to post up someone powerful. More charges will be called in a game with it at 100 this slider can be set anywhere between 0- 100 but 100 will get the most realistic charges.
stamina- 50- This was the hardest one but this is what I decided was most realistic.
durablilty-0/More injuries will occur. (Do not raise must keep on 0.) If you noticed alot of players dont get injured in nba 2k12, this is why.
hustle-0/Brings out real hustle, lazy players who dont run the floor will be exposed.
ball handling-0/No more dribbling with centers.Good ball handlers will still be able to dribble. If a player with low ball handling skills and low ball security attempts to dribble the ball he still can but it wont be anything in the class of Allen Iverson.
hands-0/Players who arent used to getting the ball in the post will have problems catching it. The player with the most dominant hands off their player rating will usally win the tip wars for the rebound. Its a myth to me that it effects deflecting passes, I truly believe deflecting passes goes goes under steal success,but the 2k definition states it will help with steals.
dunking ability-35
on ball defense-70/2k producer.
stealing-100
blocking-100/Put this on 100 with vertical being at 0 real shot blockers will show now. Players who cant block now will foul you sometimes they luck up and block it but it will be rare.Link below for blocks per game per team.
http://www.teamrankings.com/nba/team...teals-category
offensive awarness-100-Offensive players skills will shine you will also see more signature shots from the superstars. Also players like Ricky Rubio and Chris Paul actaully do more fancy passes with this on 100. Players bring thier A game.
defensive awarness-100-This has to be on 100, they wont contest shots with it on 0 the defensive players will just let players go right by them.
offensive rebounding-100/This will balance out.
defensive rebounding-0/This will balance out.
clutch factor-0/Let them play by their rating.
consistency-0/Let them play by thier rating.
Fatigue rate-70/Players will fatigue at a realistic rate.
injury frequency/50
injury severity/50
TENDENCIES
TIS-50
TCS-50
MRS-60
3PT-50
ATB-100(DONT CHANGE THATS, THAT IS WHAT THE WHOLE GAME IS ATTACKING THE BASKET.)
LFP-80 (KEEP HERE WHEN POINT GUARDS DRIVE NOW IF THEY CANT SCORE THEY WILL DISH IT TO PLAYERS NEAR THEM.(DONT CHANGE.)
TAO-50
AD-50
AP-100-EVEN AT 100 ONLY PLAYERS WITH HIGH PUTBACK TENDENCIES IN THERE PLAYER RATING WILL DO SO.
PPL-100-YOU THINK YOU CAN MAKE A STUPID PASS AND THINK YOU CAN GET AWAY WITH IT? NOT ANYMORE THIS WILL FORCE YOU TO TIME AND THINK ABOUT YOUR PASSES.
OBS-5(THIS IS A MUST BETTER GAMEFLOW, PLAYERS WILL SET UP FOR CHARGES ALSO.DONT CHANGE!)
CS-100-EVEN AT 100 ONLY PLAYERS WITH HIGH CONTEST SHOT WITH THEIR PLAYER RATING WILL DO SO.
BDC-100-PLAYERS WILL NO LONGER STAND AROUND PLAYERS WILL ATTEMPT CUTS TO THE BASKET, SETTING SCREENS, OR TRYING TO GET OPEN. THEY WONT BE PLAYING 50 PERCENT ANYMORE THEY WILL BE GIVING IT 100.
FOULS-In almost every nba game you see a player pout or take a long look at the ref, why because refs are whistle happy. Refs make bad calls all the time and even go as far as to let superstars get away with certain things. With these settings a game has a option of going good or bad, but it is fair. I know some people love to reach for a steal but be honest when in the nba have you seen a player reach as much in a game like there possesed. Sorry people who love to reach you can maybe get away with it once but if you get reach-a-nitis and hit the player the whistle will be callled.
BEFORE YOU SAY THESE FOULS ARE SET TO HIGH I HAVE PUT A LINK BELOW TO SHOW YOU THE AVERAGE FREE THROWS A GAME PER TEAM IN THE NBA. WHEN YOU SEE THESE ATTEMPTS PER GAME YOU MIGHT SAY MY SLIDERS ARE STILL TO LOW, BUT WITH THESE SETTINGS A GAME COULD GO EITHER WAY. STAT WISE SIMILUTING GAMES THESE ARE THE CORRECT SETTINGS FOR FREE THROWS. AND WHAT I NOTICED AGGRESSIVE TEAMS THAT ATTACK THE BASKET TEAMS LIKE THE NUGGETS GET MORE FOULS. FINNESSE SHOOTING TEAMS LIKE DALLAS DONT IN THAT MAKES ALOT OF SENSE.
http://www.teamrankings.com/nba/stat...mpted-per-game
OTB-100
CFF-100
BFF-45
RFF-70
SFF-90-THIS WILL GIVE YOU BETWEEN 15-25 FREE THROWS A GAME. LOOK AT THE LEAGUE AVERAGE LINK ABOVE FOR AVERAGE FREE THROWS A GAME. (DONT CHANGE FOR REAL FREE THROWS ATTEPTED PER GAME.)
LBF-100