Johnny Brasco schrieb:
Also ich habe die Formel mal irgendwo bei den Viviregeln gesehen. Die ist allerdings ziemlich komplex. Allgemein kann man sagen, dass der Kämpfer der mit 5H/10/5 (allout) gewonnen hat bzw. den anderen zu Boden geschickt hat, wahrscheinlich ein noch besseres Kinn und/oder einen noch besseren KO Punch hat.
Merke, der Konditionsverlust wirkt sich nur auf Speed, Strengh und Agility aus. Chin und KO Punch bleiben davon unberührt, werden also immer mit dem gleichen Wert berechnet, egal wie ausgelaugt der Fighter ist. Das bedeutet, dass der Fighter mit dem besseren Chin und dem besseren KO Punch einen Vorteil hat, auch wenn beide Fighter "obviously tired" sind.
Ob ein Fighter gestunnt oder zu Boden geschickt wird, hängt von der Höhe der stun damage ab:
Bei 1,5 * Chin an stun damage ist er gestunnt,
bei 2,0 * Chin an stun damage geht er einmal zu Boden,
bei 2,5 * Chin an stun damage zweimal und
bei 3 * Chin an stun damage steht er nicht mehr auf.
Ich glaube, das sind die richtigen Werte, trotzdem alles ohne Gewähr.
Ich hoffe, du kannst damit was anfangen.
@ HR:
Dachte ich es mir doch.
Hat geholfen
letzter Kampf gegen Lechner :
Lechner throws everything he's got! (all out) and he's head hunting.
KO Prince waits for his opponent to make the first move (counter-punching) and he's head hunting.
...
KO Prince seems to want Lechner to attack.
Lechner charges with a straight right to the stomach, but KO Prince deflects it .
Lechner tries to land an uppercut to the temple, but KO Prince slips it .
...
Lechner lunges with an uppercut to the head, but KO Prince slips it .
...
Lechner charges with a cross but KO Prince knocks it away and hits first with a big left to the nose!! The crowd is on its feet!!
...
KO Prince attacks with an uppercut to the nose, but Lechner knocks it away .
Lechner hits with an uppercut to the chin. KO Prince is hurt! He barely keeps his feet under him!
...
Lechner wallops KO Prince with a big hook to the head!! The crowd is on its feet!!
...
Lechner reaches with a hook to the jaw, but KO Prince slips it .
...
KO Prince attempts a right hand to the chin, but Lechner knocks it away .
Lechner jars KO Prince with an elbow! Boo! Boo!
...
Lechner lands a tremendous combination and KO Prince's knees buckle --- he topples to the canvass!!
ONE!
TWO!
THREE!
...
TEN!
He's out!!!
Walter Lechner wins by a Knock Out!!
Time: 1:44
Lechner can't remember which corner is his. He has a cut over his right eye.
KO Prince doesn't need to rest. He has a cut over his left eye. He has bleeding over his right eye. He has a bloody nose
heute:
Lechner throws everything he's got! (all out) and he's head hunting.
KO Prince is counter-punching (counter-punching) and he's head hunting.
...
KO Prince lures Lechner to attack.
KO Prince jars Lechner with a big hook to the temple!! The crowd is on its feet!! Lechner covers up. Oh, he's hurt! That really hurt him!
KO Prince throws an uppercut to the jaw, but Lechner takes it in the forearms .
...
Lechner jars KO Prince with a big uppercut to the head!! The crowd is on its feet!! KO Prince grimaces in pain.
Lechner throws an overhand right to the jaw, but misses .
...
Lechner jars KO Prince with a low blow! The audience is howling!
...
KO Prince smells a knockout-- he's pounding away! Lechner is out on his feet! The Referee stops the fight!
Naseem "KO Prince" Hammed wins by a Knock Out!!
Time: 1:18
Lechner can't remember which corner is his. He has swelling around his left eye.
KO Prince doesn't need to rest. He has a bloody lip.
Ich habe noch das hier gefunden:
Stun Damage = POW * (STR + 3 * KP) * sqrt(AGG * SPD) / opp(DEF * (AGL + CHN - 10))
kann mir das jemand von euch Stundenten mal an einen Bsp vorrechnen ???
( deshalb seid ihr auch besser in dem Spiel, ihr könnt lesen (die regeln) und könnt auch noch rechnen panik: )